![]() Using Hibiki to clear out some of the annoying waves was also very useful. ![]() Once the two overcharge bars were full, I'd use Pick-Me Up to heal any damage in-between rounds as otherwise you're 'wasting' charge leaving it full. Even when all enemies are clear, using XXXX still allows you to get an additional 3 seconds.Īt the beginning I used a lot of team combos, but from around Level 30 onwards enemies are plentiful and tricky enough that it always seemed better to prioritise having a heal or free clear on-hand. when waiting for the Macaron cooldown to pass) as you get back three seconds (compared to dodging around), so repeatedly spamming the XXXX combo went a long way in gathering up a lot of time. In general, I found the key really to be to continue to attack at all times (staying in the air to dodge, e.g. ![]() The combination of Pick Me Up and Hibiki combined with 3x Battery Charge and 2x Battery D-Parry chips went a very long way when combined with perfect timings on the beat hits. I was a bit surprised when my first attempt at clearing it was an A despite clearing most of the rooms with an S except for the first few rounds, but I'd purchase three Overcharge Chips during the run which I think impacted the final score. Overall, I actually didn't find it too difficult (at least attempting it after clearing most of the missions with S ranks). ![]()
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